This session shares the epic journey of the award-winning Zoombinis game. From genesis story, to game design mechanics, to an overview of the research involving students' learning of computational thinking, audience members will receive insight into how Zoombinis seeks to bridge formal and informal learning. Along with research and conversation, this session includes audience participation, perspectives from award-winning game designers and developers at TERC, MIT Education Arcade, FableVision Studios, and the research team from EdGE at TERC. The panel of experts will be moderated by FableVision Executive Producer Peter Stidwill, who formerly worked at Learning Games Network during the development and revitalization of the game. Ideal for game enthusiasts, researchers, and educators alike.
David is Chief Technology Officer at TERC, with responsibility for digital strategy, technology partnerships, digital product management and technology transfer, emerging technologies, and insights into the future of technology in K-12.
Scot Osterweil is Creative Director of the Education Arcade in the MIT Comparative Media Studies Program. He has designed award-winning games in both academic and commercial environments, focusing on what is authentically playful in challenging academic subjects. Designs include the... Read More →